#include<stdio.h>
#include<graphics.h>
#include<stdlib.h>
#include<time.h>
#define ROW 10
#define COL 10
#define NUM 10
int map[ROW][COL];
void GameDraw()
{
for (int i = 0; i < ROW; i++)
{
for (int j = 0; j < COL; j++)
{
printf("%2d", map[i][j]);
}
printf("\n");
}
}
void GameInit()
{
srand((unsigned int)time(NULL));
for (int i = 0; i < ROW; i++)
{
for (int j = 0; j < COL; j++)
{
printf("%2d", map[i][j]);
}
printf("\n");
}
int n = 0;
while (n < NUM)
{
int r = rand() % ROW;
int c = rand() % COL;
if (map[r][c]==0)
{
map[r][c] = -1;
n++;
}
}
}
int main(void)
{
GameInit();
GameDraw();
getchar();
return 0;
}
#include<graphics.h>
#include<stdlib.h>
#include<time.h>
#define ROW 10
#define COL 10
#define NUM 10
int map[ROW][COL];
void GameDraw()
{
for (int i = 0; i < ROW; i++)
{
for (int j = 0; j < COL; j++)
{
printf("%2d", map[i][j]);
}
printf("\n");
}
}
void GameInit()
{
srand((unsigned int)time(NULL));
for (int i = 0; i < ROW; i++)
{
for (int j = 0; j < COL; j++)
{
printf("%2d", map[i][j]);
}
printf("\n");
}
int n = 0;
while (n < NUM)
{
int r = rand() % ROW;
int c = rand() % COL;
if (map[r][c]==0)
{
map[r][c] = -1;
n++;
}
}
}
int main(void)
{
GameInit();
GameDraw();
getchar();
return 0;
}