死亡细胞吧 关注:119,343贴子:580,841

2月3日,来自开发者的计划说明。

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Heya friends,
Hope everything is going well for you! On our side, the first month of 2018 has been an opportunity to reflect on the past year and the crazy journey we began with you 8 months ago, when we launched Dead Cells into Early Access. It's definitely not the same game we started with, and we owe the community for many of the improvements we’ve implemented since then.
It's now time to lay out what's left to be done before coming out of Early Access. Of course, everything is subject to change, we're only humans in a world full of uncertainties, etc. etc. you know the usual disclaimers, but here is how the things are planned for now:
We're almost done with the development of the last level and the final boss of Dead Cells (before the release). We're reopening the Alpha Branch soon to let the most dedicated players take on the game breaking bugs and bring us the first batch of feedback we need to tweak these two majors additions. Then, the content will be made available on the Beta Branch, opening it to more players and letting us polish it until it’s up to our usual standard of completion.
From here the team will be breaking up into smaller tactical strike groups. We’re close to V1.0, but there are still stacks of things to do. Some of us will be working on the next “mini updates” that will be coming out between now and launch. Some of the devs will be completing the Mac and Linux versions of the game. Pretty much all of us will have a lot of QA work to do. Finally, there will still be some of us working on new content. Let’s take a look at the details.
After the 6th update goes live in March we’ll push 1 or two (depending on time) mini-updates that will contain some extra content that we’ve been working on; challenge room re-works, more tinkering with the Forge mechanic, UI and cosmetic changes, balancing, QA updates, bug fixes and all of that other good stuff that will help us move towards something that we can call “finished”.
This also when we will be looking to finally bring the game to the Linux and Mac communities, as promised. We hope you can forgive us for having to reschedule the release of these builds until much closer to the end of the early access, it was done to keep us from losing time maintaining multiple builds.
Some lucky beggars (next round is on you by the way) will be focused on finding clever ways of implementing the lore of Dead Cells for the 1.0 release. We're still experimenting in order to find the right process of telling the story without messing with the pacing of the game. This will probably take a while and is the last major missing piece of the puzzle.
But wait! It doesn’t end with 1.0. We think we’ve shown that we’re committed to doing Early Access right, but we’re also all about doing games right. So, as we approach the final release, we’ll have some of our guys hard at work thinking up our first free DLC content addition. And by content, we mean playable, explorable, fightable content. This will come soon after the V1.0 release of the game and did I mention that it’ll be free?
Here is a TLDR; version of the roadmap to make sure we're all on the same page. We’ll also mention some events we wish to attend, so you can come insult us or buy us a beer, or even both, depending on where you side on the whole "Dead Cells coming to console" deal.
February: Opening the Alpha branch (and then the Beta branch in the course of the month) to the player willing to test the 6th Update.
March: Release of the 6th Update. Team breaks up into tactical assault teams. Some take the plane for San Francisco where we will be attending the GDC.
Mid/Late April: Release of the first mini update. We will be in Boston for the Pax East and London for the Rezzed expo.
May/June: Linux and Mac builds available.
Q3/Q4 2018: Release out of Early Access.
2 to 4 months after the release: Content heavy Free DLC
Beyond: No idea, but if you got some, put it in the comments!
Finally, to address the concerns that porting the game to console will slow down the dev. We’ve always had a technical team here working behind the scenes on optimizing the game and making sure our tech works on all the different rigs out there. We’ve hired an extra technical developer, so he and another technical team member are responsible for making the console things work. This means that the gameplay guys, the team that has been building your levels/bosses, the same guys in charge of finishing the game, will be free to continue doing their thing without having to slow down for anything other than gameplay related issues (or life, one of them is expecting their first kid in March for example). Seeing the reactions… Well, it maaaaaay have been a good idea to mention that last week when announcing the console version, so apologies for the undue heart palpitations.
Now to finish up on a high note and draw attention to the great people out there who fill our days with cool drawings, funny memes and awesome comics.
Peace out,
The Motion Twin Team


IP属地:山东1楼2018-02-03 14:24回复
    简单翻译,A测上线更新测试,Linux和Mac版本制作中,即将正式发布1.0版本,会有免费DLC。


    IP属地:山东2楼2018-02-03 14:26
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      较长的翻译:
      嗨呀,朋友:
      希望你一切顺利!对于我们来说,2018年的第一个月是反思过去一年的机会,八个月前,我们上线了死亡细胞抢先体验,开始了一段疯狂之旅。这绝对不是我们开始的那个游戏,而且我们还欠社区很多我们从那时起就承诺实施的改进。 现在是时候完成剩下要做的工作了。当然,每件事都有可能发生变化,我们只是一个充满不确定性的世界里的人类,巴拉巴拉,你知道通常的免责声明,不过以下是目前的计划: 我们几乎已经完成了最后的开发和死细胞的最终BOSS(在发布之前)。我们将重新开放Alpha测试,让最专注的玩家参与到游戏中来,并为我们带来第一批反馈。然后,新内容将在Beta测试上提供,向更多的玩家开放,并让我们可以对游戏进行改进,直到达到完成标准。 从这里开始,这个团队将分成更小的、专门的小组。我们很接近V1.0版本了,但是还有很多事情要做。我们中的一些人将致力于下一个“迷你升级”,这些升级将从现在开始发布。另外一些人将完成Mac和Linux版本的游戏。几乎所有人都有很多Q&A要做。最后,仍有一些人会去研究新的内容。让我们来看看细节。


      IP属地:山东3楼2018-02-03 14:27
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        在3月份的第6次更新之后,我们将推出1到2个(时间不定)的小更新,其中包含一些我们一直在做的额外内容;日常挑战的重新设计,更多的锻造机械,UI和外观的改变,平衡,QA更新,bug修复和所有其他将帮助我们走向我们可以称之为“完成”的东西。
        这也是我们最终将游戏引入Linux和Mac的时候。我们希望您能够原谅我们不得不安排这些版本直到更接近于正式版才发布,这样做是为了防止我们浪费时间去维护多个版本。
        一些幸运的家伙(下一轮就在你身边)将专注于寻找聪明的方法来实现1.0版的死细胞。我们还在做测试,在不影响正常游戏的节奏的情况下,找到正确的方法来讲述故事。这可能需要一段时间,这是拼图中最后一个缺失的部分。


        IP属地:山东4楼2018-02-03 14:28
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          但是等等!游戏不会以1.0结束。我们认为我们已经证明了我们致力于做好抢先体验版本,但是我们也都在做好这个游戏。所以,当我们接近最终版本时,我们会让开发组的一些人努力思考我们的第一个免费DLC内容。这些内容,我们指的是可玩性高的,可探索的,可战斗的内容。这将在V1.0版本发行后不久上线,我有提到它将是免费的吗?
          2月:开启Alpha测试(B测也将在这个月上线)测试第六次更新。
          3月:正式发布第六次更新。团队分成专门的小组。派人去旧金山参加GDC(游戏开发者大会)。
          四月中下旬:发布第一个小更新。我们将去波斯顿参加Pax East游戏展和伦敦举办的Rezzed游戏展。
          5月/6月:Linux和Mac版本可用。
          Q3/Q4 2018:正式发布。
          发布后2至4个月:免费DLC。
          最后,巴拉巴拉。。。。。
          开发者团队


          IP属地:山东5楼2018-02-03 14:29
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            Dead Cells' icons for Twitch, done by Cyanmigou for our streamer friend
            Peeve


            IP属地:山东6楼2018-02-03 14:33
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              Dead Cells Fanart[daemonstar.deviantart.com], by daemonstar


              IP属地:山东7楼2018-02-03 14:34
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                IP属地:山东8楼2018-02-03 14:34
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                  辛苦楼主了


                  IP属地:辽宁来自Android客户端9楼2018-02-03 14:58
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                    更新了?


                    来自Android客户端12楼2018-02-03 18:44
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                      顶一个,三难度打城堡boss7000血一下空血保护,暂时没找到好的方法过,作者很良心赞一个,然后有个问题问一下,四星难度墓地的四星门里的关卡会卡关,没有钥匙,不知道是游戏还没完善呢,还是我打开方式不对


                      IP属地:广东13楼2018-02-04 10:51
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                        顺便说一下,去了两次那里,一次我试着拿了设计师钥匙去,然而打不开那个门,到处也找了没找到钥匙,希望知道原因的吧友告诉我一下啥原因,谢谢了!


                        IP属地:广东14楼2018-02-04 10:53
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                          最后再顶一个,作者很良心,现在这种公司很少见了,支持!


                          IP属地:广东15楼2018-02-04 10:55
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                            IP属地:广东16楼2018-02-07 11:52
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                              switch版的呢?


                              IP属地:湖北17楼2018-02-09 21:38
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