Balance Changes:
Hans Balance Tweaks
Hard
Damage Mod Increased to .75
Health Mod Decreased to .95
Suicidal
Damage Mod Increased to .95
Health Mod Decreased to 1.30
HOE
Health Mod Decreased to 1.7
Patriarch
Hard Difficulty
Increase health mod to 1.37
Suicidal Difficulty
Increase damage mod to 1.2
Hell on Earth
Increase damage mod to 1.4
Overall we felt that the Hans battle was still a bit too much of a shoot the shield fest so we have lowered his overall health. At the same time we have increased his damage slightly on some difficulties to decrease the chance of a long drawn out battle
Flashlight
Reduced drain on battery. Flashlight last for 2:05min (was 50sec)
Recharge speed increased to 17sec (was 25sec)
Night Vision
Reduced drain on battery. Night Vision last for 2:05min (was 25sec)
Recharge speed increased to 17sec (was 25sec)
Versus Mode:
Player controlled Bloats spawn less frequently in wave 1
Player Alpha
Increased Distance of Clot Grab
Boss Wave
Now spawn all ammo pickups during boss fights
Bug Fixes:
Shotguns & flamethrowers no longer are recorded as negative damage dealt in After Action Report
Fixed Menu UI Disappearing at Ready Up Menu while Joining In Progress Matches
Fixed spectator UI not appearing after death
Fixed an issue where if you were typing as you died, you would not be able to access any menus
Fixed when you change your perk in the trader menu, text and icons would not update to show the new perk
Fixed animations when sprinting to iron sights for certain weapons
Removed const off MaxMonsters in Spawn manager for mod support
Fixed Husk Exploding and damaging players before suicide animation ends
Fix for multiplayer achievements being unlocked in single player
This patch is a required client and server update and will be going live in the next few minutes
Hans Balance Tweaks
Hard
Damage Mod Increased to .75
Health Mod Decreased to .95
Suicidal
Damage Mod Increased to .95
Health Mod Decreased to 1.30
HOE
Health Mod Decreased to 1.7
Patriarch
Hard Difficulty
Increase health mod to 1.37
Suicidal Difficulty
Increase damage mod to 1.2
Hell on Earth
Increase damage mod to 1.4
Overall we felt that the Hans battle was still a bit too much of a shoot the shield fest so we have lowered his overall health. At the same time we have increased his damage slightly on some difficulties to decrease the chance of a long drawn out battle
Flashlight
Reduced drain on battery. Flashlight last for 2:05min (was 50sec)
Recharge speed increased to 17sec (was 25sec)
Night Vision
Reduced drain on battery. Night Vision last for 2:05min (was 25sec)
Recharge speed increased to 17sec (was 25sec)
Versus Mode:
Player controlled Bloats spawn less frequently in wave 1
Player Alpha
Increased Distance of Clot Grab
Boss Wave
Now spawn all ammo pickups during boss fights
Bug Fixes:
Shotguns & flamethrowers no longer are recorded as negative damage dealt in After Action Report
Fixed Menu UI Disappearing at Ready Up Menu while Joining In Progress Matches
Fixed spectator UI not appearing after death
Fixed an issue where if you were typing as you died, you would not be able to access any menus
Fixed when you change your perk in the trader menu, text and icons would not update to show the new perk
Fixed animations when sprinting to iron sights for certain weapons
Removed const off MaxMonsters in Spawn manager for mod support
Fixed Husk Exploding and damaging players before suicide animation ends
Fix for multiplayer achievements being unlocked in single player
This patch is a required client and server update and will be going live in the next few minutes